Entry tags:
mingle log | the quad and elsewhere | we were young and drinking (coffee) in the park
Characters: Gansey and whoever shows up
What: Interpersonal interaction! Meet each other face-to-face while nothing is on fire
Where: the quad, unless elsewhere seems cool to you
When: loop 1, day 10 (6/10 irl)
Content Warnings: nothing yet. please use and check thread subjects
It's a pleasant day outside. There's a nice breeze and the sun is doing its best. At very least, it's not raining and warmer than it was yesterday. This is, statistically, likely to bring college denizens out of their dorms and offices since rain seems to often be on Newcomb's horizon. Fall in not-at-all-New England is lovely that way.
Gansey, for his part, can be found throughout the day in several places! He likes hanging out near the clocktower to study, since he's found time works best there (at least for him). It's nice to have a watch that's doing something vaguely akin to timekeeping for once.
But he's an explorer at heart, so he can probably also be found in the library, the computer lab, and wandering the grounds. Gansey isn't sure he's interacted with anyone outside a classroom or on Fermii since the train crash, so he's more likely than usual to strike up conversation instead of waiting for it to come to him.
The real question is this: where's everyone else hanging out today?
[ i'll be throwing gansey at anyone who doesn't note that their tag is closed. please mingle! ]
What: Interpersonal interaction! Meet each other face-to-face while nothing is on fire
Where: the quad, unless elsewhere seems cool to you
When: loop 1, day 10 (6/10 irl)
Content Warnings: nothing yet. please use and check thread subjects
It's a pleasant day outside. There's a nice breeze and the sun is doing its best. At very least, it's not raining and warmer than it was yesterday. This is, statistically, likely to bring college denizens out of their dorms and offices since rain seems to often be on Newcomb's horizon. Fall in not-at-all-New England is lovely that way.
Gansey, for his part, can be found throughout the day in several places! He likes hanging out near the clocktower to study, since he's found time works best there (at least for him). It's nice to have a watch that's doing something vaguely akin to timekeeping for once.
But he's an explorer at heart, so he can probably also be found in the library, the computer lab, and wandering the grounds. Gansey isn't sure he's interacted with anyone outside a classroom or on Fermii since the train crash, so he's more likely than usual to strike up conversation instead of waiting for it to come to him.
The real question is this: where's everyone else hanging out today?
[ i'll be throwing gansey at anyone who doesn't note that their tag is closed. please mingle! ]
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He extends a hand and a grin. "Good to meet you, I'm Gansey."
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"I'm mostly an applied science girl. Although I do seem to know my way around the metal shop," she admits, shrugging once again. "I guess I just am a woman of varied and diverse talents."
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"Varied and diverse talents are one of the hallmarks of interesting people. I would love to learn more about metalworking. I know my way around under the hood of a car, if my patchy memory serves, but nothing about making things." The way he says making things makes it sound like he finds the idea admirable and fascinating. "I think my wheelhouse is closer to finding things."
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"But I like building things. And some skills will never quite be duplicated by machines. You've never seen a robot shoe horses, for instance."
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"True enough. I don't think the average horse would be pleased about being robotically shod, either."
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Claudia frowns, because she gets that feeling.
"Yeah, that was me. I remember that most of the things belonged to people or were at events that had significance. Like strong enough personalities can leave marks on the things they valued. I don't know that it was really magic."
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He sets his chin in his hand. "Personalities imprinting on beloved object. That's fascinating. I wonder what causes that. It sounds like what I'd call magic, but I'm not sure anyone has tried to scientifically quantify the things I'm familiar with or if they just resist quantifying."
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"Magic is...well, some people have called it magic. There's definitely an element of the power of belief or being at the center of something. On the other hand there are some that seem to be more a product of their environment, like an alchemist's spoon causing certain reactions to take place in the liquids mixed with it."
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As Claudia explains her understanding of what sort of power creates artifacts in her world, Gansey follows her words intently, nodding along. "The magic I'm familiar with is mostly related to tapping the energy of ley lines. Energy flows naturally along them, pooling where they cross each other, and some people are in better tune with that energy than others. I...studied this for a long time, I think. And lived close to one of those crossroads." He's not ready to talk about Cabeswater, or maybe Cabeswater isn't ready for him to speak of it. "There are people--Dreamers--who are able to bring objects back with them from dreams. I don't think it usually ends well for them, but that's what artifacts are. Dreams made manifest."
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"That isn't...well, there are artifacts that can make part of a person's psyche either seem to or rarely manifest in physicality, but it isn't because that's where they came from. And while ley-lines might have some influence on how some artifacts work or how they came to be, well, I can speak from personal experience that some artifacts are purely made objects. I've built them myself," she says, although she hesitates before the last sentence for a moment.
"I can imagine learning to bring back objects from the subconscious mind is rather fraught with danger. Grab something from a nightmare and it might be the last thing you do."
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"I'm not sure how Dreaming works, I've just seen it in action. Things from nightmares..." A fission of cold sparks up his spine at the idea even though nothing is coming to him in concrete memory. The impression of whatever gets brought back is terrifying enough. "They're nothing you'd bring back on purpose."
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"As I said, it's not something one would probably have happen more than once. I got caught in something that made fears manifest once. We were lucky that there weren't more deaths."
cw: momentary hallucinatory flashback
"Yes, you were probably very lucky." The concept brings a vivid memory to the forefront, and for a moment Gansey's perception of reality is subsumed by the utter darkness of underground, the burn of a rope between clenched hands and the ominous sound of insectoid buzzing. He blinks rapidly until he's back in the quad, rubbing one of his ears against his shoulder like a nervous tic.
Well. That isn't promising at all.
Re: cw: momentary hallucinatory flashback
But she agrees with luck, but can't help noticing that he goes off somewhere, so she snaps her fingers in front of his face to catch his attention. "Hey, you back with me?"
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He startles when she snaps, his eyes fixing on her fingers. A few more blinks and he's definitely back, looking sheepish and running a hand through his hair in the wake of rubbing each of his ears against their respective shoulders. "Sorry about that. It hasn't happened here before."
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"It's okay, I've been there. Well, had my own experiences that involve not quite being settled in the here-and-now."
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"It didn't feel like a new experience, so hopefully I'll remember my coping mechanisms before I walk into something that triggers it worse." Then his expression brightens and he pulls something out of his pocket. "At least now I remember what this is for." It's an epipen, the label slightly scraped from being carried in a pocket. "Severe allergy to hornets. I've always got one on me." He's not sure why he's telling Claudia this other than that it's important for somebody to be aware, since he's unlikely to be able to use it on himself. This is Important, but he pushes the rising memories down. One flashback in a conversation is enough.
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"I wonder if that's part of why we're all having memory trouble. Part of having to adapt to a place where things are so messed up. It's not gone, just disrupted in some fashion that we're getting back in bits.
"And it's a good thing you remembered before you needed it. Although I hope it's a little too cold for them with it being October and all." So strange to know it will always be October for the foreseeable future. A thought occurs to her, and she can't help sharing it.
"Hey, there won't be any consequences for pulling dumb pranks on Halloween, at least."
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"That makes sense to me as well, if something is messing up our sense of linear time." He huffs. "It would be great if I knew why it makes sense." If only bullying your brain to cough up memories worked at all.
"There's farmland here, which means some kind of pollinators." He shrugs as he shoves the epipen back into his pocket. "No sense in taking stupid risks when there's other stuff to do. If you want to carry a spare in case anyone else has serious allergies, I have a couple." Claudia seems like she might be one of those people who carries useful things for as many unlikely situations as possible in her pockets or bag.
Shaking off the concept of hornets in favor of Halloween pranks seems like a very good idea, so he does. "We have about 20 days to come up with some good ones."
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"And if we're stuck, there's always next month," she adds. "So, how do you feel about something in keeping with the school mascot? I think this place clearly feels there are never enough crocodiles."
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"Not sure I love the implications of 'never enough crocodiles', but the ones I've encountered have been chill about wandering humans in their territory. There are so many Florida Man jokes waiting to be made."
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"Yeah, but just imagine the Egyptian-themed parties one could have at without much expense. Sobek on denial and so on."
A pause. "Can it still be Florida Man if we're probably not in Florida?"
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"So what are you hoping Florida Man does around here? Anything in particular, or just general shenanigans?"
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"There must be ways to make our mascot into an aesthetic without bothering the living ones. Statues? Like the happy Buddhas in front of Asian groceries, but without the religious iconography." Newcomb has too much undefined something hanging around to discard the possibility that it could get offended.
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